Deadly Devices
Nolan’s Memento is a good example of when messing with time works. The weird backwards/forwards/the-middle-is-the-end order of events puts us into the protagonist’s mind. Leonard Shelby has anterograde amnesia, so he quickly forgets events, often within minutes, and has to rely on notes, tattoos, and photographs to make sense of his disintegrating world. The effect of Nolan’s clever time-jumping device here is to make us, the audience, know only what Shelby knows at each point in the story, so it enhances the storytelling.
At first glance, Interstellar seems like another Nolan time-warp film. It’s a story about the relative speeds of time and the possibility that the future could influence the past. But Nolan indulges his fascination with time here without bending or rearranging the order of events. He sticks to a conventional timeline to tell the story, and it works.
Two stories where Nolan’s time-warping devices don’t work are Tenet and Dunkirk. Tenet, as that particular saga’s stats show, if you peep with a critical eye, was a boob. And while Dunkirk was a success at the box office, it was a clunky experience to sit through. With the land segment spanning one week, the sea segment covering one day, and the air segment just one hour, it had a structure that repeatedly called attention to itself.
This is Oppenheimer’s problem. Just as in Dunkirk, in the story of Robert J Oppenheimer, Nolan tries to tell too many stories, repeatedly jumping between the 1940s Manhattan Project, Oppenheimer’s 1920s student years, and the black-and-white 1950s hearings.
The effect of jumping between times and from colour to black-and-white to colour to black-and-white is to remind us, at every transition, that we’re watching a film.
And the second you remember it’s all just flickering images on a screen, a story’s spell is broken.